﻿capital = 361

oob = "tabrasa_1936USA"




# Starting tech
set_technology = {
	infantry_weapons = 1
	gw_artillery = 1
	interwar_antiair = 1
	interwar_antitank = 1
	basic_train = 1
	motorised_infantry = 1
	tech_support = 1
	basic_train = 1
	tech_trucks = 1 
	marines = 1
	marines = 2
	marines = 3
	paratroopers = 1
}
add_equipment_to_stockpile = { type = train_equipment_1 amount = 175 producer = USA }


if = {
	limit = { has_dlc = "By Blood Alone" }
		set_technology = {
			aa_lmg = 1
			engines_1 = 1
			early_bombs = 1
			aircraft_construction = 1
			iw_small_airframe = 1
			iw_medium_airframe = 1
		}
	create_equipment_variant = {
		name = "P-6" 
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
	}
	create_equipment_variant = {
		name = "B-6A"
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = empty
			fixed_auxiliary_weapon_slot_2 = empty
			fixed_auxiliary_weapon_slot_3 = empty
			engine_type_slot = engine_1_2x
			special_type_slot_1 = lmg_defense_turret
			special_type_slot_2 = lmg_defense_turret
			special_type_slot_3 = empty
			special_type_slot_4 = empty
		}
	}	
	else = {
		set_technology = {
			early_fighter = 1
			early_bomber = 1
		}
	}
}	


if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = { 
		gwtank = 1
	}
}

if = {
	limit = {
		has_dlc = "No Step Back"
	}
	add_ideas = bureau_of_ordnance_spirit
	set_technology = { 
		gwtank_chassis = 1
		
	}
}

if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		early_ship_hull_light = 1
		early_ship_hull_cruiser = 1
		basic_battery = 1
		basic_dp_light_battery = 1
		basic_torpedo = 1
		coastal_defense_ships = 1
	}
}
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_destroyer = 1
		early_light_cruiser = 1
	}
}

if = {
	limit = { has_dlc = "Man the Guns" }
	# Destroyers #
	create_equipment_variant = {
		name = "Sims Class"			
		type = ship_hull_light_1
		name_group = USA_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = dp_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
	}
	# Light Cruisers #
	create_equipment_variant = {
		name = "Carolina Class"					
		type = ship_hull_cruiser_1
		name_group = USA_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_airplane_launcher_1
		}
	}
	# Costal Defense #
	create_equipment_variant = {
		name = "Dakota Class"
		type = ship_hull_cruiser_coastal_defense_ship
		name_group = USA_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			mid_1_custom_slot = dp_ship_secondaries_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
	}
}





	IF = {
		limit = {
			has_dlc = "Gotterdammerung"
		}
		complete_special_project = {
			project = sp:sp_air_helicopter
			scientist = USA_edward_curtis_wells
			state = 386
		}
	}

	complete_special_project = {
		project = sp:sp_land_military_engineering_vehicles
		scientist = USA_john_walter_christie
		state = 393
	}						   

if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
	}
}

set_convoys = 100
set_research_slots = 4
set_stability = 0.75
set_war_support = 0
add_political_power = 2000
add_manpower = 50000
add_equipment_to_stockpile = { type = infantry_equipment_0 amount = 10000 }
starting_train_buffer = 5



add_command_power = 20

set_variable = { var = senators_support value = 48 }
set_variable = { var = senators_total value = 96 }
set_variable = { var = representatives_support value = 218 }
set_variable = { var = representatives_total value = 435 }
set_variable = { var = quorum_low value = 39 }
set_variable = { var = quorum_medium value = 49 }
set_variable = { var = quorum_high value = 58 }
USA_recalc_congress_icon_frames = yes

USA = {
	country_event = { id = usa.50 days = 2 }
	country_event = { id = usa.51 days = 2 }
}




##Monroe Doctrine
IF = {
	limit = { has_dlc = "Trial of Allegiance" }
	add_ideas = USA_monroe_doctrine_enforcer
}
IF = {
	limit = { NOT = { has_dlc = "Trial of Allegiance" }	}
	give_guarantee = CAN
	give_guarantee = MEX
	give_guarantee = CUB
	give_guarantee = HAI
	give_guarantee = DOM
	give_guarantee = GUA
	give_guarantee = HON
	give_guarantee = ELS
	give_guarantee = NIC
	give_guarantee = COS
	give_guarantee = PAN
	give_guarantee = VEN
	give_guarantee = COL
	give_guarantee = ECU
	give_guarantee = PRU
	give_guarantee = BRA
	give_guarantee = BOL
	give_guarantee = CHL
	give_guarantee = PAR
	give_guarantee = ARG
	give_guarantee = URG
}





set_politics = {
	ruling_party = democratic
	last_election = "1932.11.8"
	election_frequency = 48
	elections_allowed = yes
}

set_popularities = {
	democratic = 25
	fascism = 25
	communism = 25
	neutrality = 25
}

add_ideas = {
	undisturbed_isolation
	great_depression
	disarmed_nation
	free_trade
	home_of_the_free
}



1939.1.1 = {
	set_politics = {
		ruling_party = democratic
		last_election = "1936.11.3"
		election_frequency = 48
		elections_allowed = yes
	}
}

recruit_character = USA_earl_browder
recruit_character = USA_william_dudley_pelley
recruit_character = USA_franklin_delano_roosevelt
recruit_character = USA_george_s_patton
recruit_character = USA_omar_bradley
recruit_character = USA_dwight_d_eisenhower
recruit_character = USA_geoffrey_keyes
recruit_character = USA_lucian_truscott
recruit_character = USA_mark_clark
recruit_character = USA_douglas_macarthur
recruit_character = USA_walter_krueger
recruit_character = USA_lloyd_fredendall
recruit_character = USA_leslie_mcnair
										   
recruit_character = USA_russell_hartle
recruit_character = USA_leonard_gerow
recruit_character = USA_edward_brooks
recruit_character = USA_clarence_huebner
recruit_character = USA_alexander_patch
recruit_character = USA_william_simpson
recruit_character = USA_j_lawton_collins
recruit_character = USA_courtney_hodges
recruit_character = USA_joseph_stilwell
recruit_character = USA_oscar_griswold
recruit_character = USA_maurice_rose
recruit_character = USA_alexander_vandegrift
recruit_character = USA_ernest_king
recruit_character = USA_chester_w_nimitz
recruit_character = USA_william_halsey_jr
recruit_character = USA_frank_jack_fletcher
recruit_character = USA_raymond_a_spruance
recruit_character = USA_harold_rainsford_stark
recruit_character = USA_arleigh_burke
recruit_character = USA_charles_m_cooke_jr
recruit_character = USA_carnot_wheeler
recruit_character = USA_robert_goddard
recruit_character = USA_robert_oppenheimer
recruit_character = USA_curtis_lemay
recruit_character = USA_thomas_kinkaid
recruit_character = USA_henry_arnold
recruit_character = USA_dewitt_clinton_ramsey
recruit_character = USA_harold_mcclelland
recruit_character = USA_charles_lindbergh
recruit_character = USA_george_kenney
recruit_character = USA_john_cannon
recruit_character = USA_george_marshall
recruit_character = USA_carl_spaatz
recruit_character = USA_marc_mitscher
recruit_character = USA_jimmy_doolittle
recruit_character = USA_claire_lee_chennault
recruit_character = USA_john_winant
recruit_character = USA_henry_morgenthau
recruit_character = USA_william_donovan
recruit_character = USA_whittaker_chambers
recruit_character = USA_robert_taft
recruit_character = USA_donald_nelson
recruit_character = USA_joseph_mccarthy
recruit_character = USA_cordell_hull
recruit_character = USA_harold_ickes
recruit_character = USA_william_regnery
recruit_character = USA_joseph_patterson
recruit_character = USA_henry_stimson
recruit_character = USA_victor_perlo
recruit_character = USA_charles_coughlin
recruit_character = USA_harry_white
recruit_character = USA_native_american_council
recruit_character = USA_leslie_skinner
recruit_character = USA_edward_curtis_wells
recruit_character = USA_william_francis_gibbs
recruit_character = USA_andrew_mckee
recruit_character = USA_john_walter_christie
recruit_character = USA_vannevar_bush

if = {
	limit = { not = { has_dlc = "No Compromise, No Surrender" } }
	recruit_character = USA_jonathan_wainwright
}


if = {
	limit = { has_dlc = "La Resistance" }
	create_operative_leader = {
		name = "Josephine Baker"
		GFX = GFX_portrait_josephine_baker
		traits = { operative_well_groomed }
		bypass_recruitment = no
		available_to_spy_master = yes
		female = yes
		nationalities = { USA }
	}

	create_operative_leader = {
		name = "Virginia Hall"
		GFX = GFX_portrait_virginia_hall
		traits = { operative_demolition_expert }
		bypass_recruitment = no
		available_to_spy_master = yes
		female = yes
		nationalities = { USA }
	}
}


